Cliff Bleszinski Behind New FTP Arena Shooter 'BlueStreak'

Former Epic Games exec Cliff Bleszinski will team with Nexon on 'BlueStreak,' a free-to-play first-person shooter for the PC.

Cliff Bleszinski, who is known for his work on Gears of War, recently announced plans to come out of retirement to release BlueStreak, a PC-exclusive free-to-play sci-fi arena shooter.

Bleszinski and his new studio, Boss Key Productions, will team up with Nexon for the project.

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Cliff Bleszinski, who is known for his work on Gears of War, recently announced plans to come out of retirement to release BlueStreak, a PC-exclusive free-to-play sci-fi arena shooter.

Bleszinski and his new studio, Boss Key Productions, will team up with Nexon for the project.

"No one knows the free-to-play market better than Nexon, which is why they were the obvious partner to publish BlueStreak. It's a game and concept I think will really resonate with players who have been clamoring for a new take on an old favorite. After all, I've had a year and a half to plan it," said the former Epic Games exec in a statement.

During a recent AMA session on Reddit, Bleszinski, who once defended the industry's use of micro-transactions, wasn't sure whether BlueStreak would feature them. But he was adamant that the title would not have a pay-to-win scheme. He wrote, "Anyone can just jump in and play your darned game. I'm determined to not do pay to win. Since this game is a shooter, I want that one player who likes the game and doesn't feel like spending any money to be able to take down the trust fund kid that's spent a ton of money to have all the stuff."

Bleszinski also addressed the potential for introducing user-generated content in the future, saying, "On the PC, it's easier than ever to have this sort of thing, let's just say we need to walk before we run in this department. We need to make a great game with a community around it, sort out if people actually want to spend a dime on it and then figure out how to get to user-made arenas, at a minimum."

As for how BlueStreak will stand out from the competition, he offered these hints: "There's still plenty to be done in regards to environmental manipulation, weaponry and player movement in the FPS space. Titanfall tapped into some of the things that excite me in this area—wall running, double-jumping, the smart pistol, the mech absorbs bullets and fires them back at people. That's the kind of thinking the FPS market needs, less damned red dot iron sights."

A release date has not yet been announced for BlueStreak.

 


Photo Credit: Getty Images // Thinkstock

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