Last week, a release date for Destiny was announced; Tomb Raider was confirmed for the Xbox One and PS4; hopes for a 2014 release date for Metal Gear Solid 5: the Phantom Pain grew dimmer; and Ubisoft touted its technical accomplishments with The Division.
Destiny Release Date Announced
Destiny finally has a release date! Initially slated for release next spring, the highly anticipated shared world shooter will hit shelves worldwide on Sept. 9, 2014. The beta version is expected to be available in the summer, first to PS3 and PS4 gamers, then later for the Xbox 360 and Xbox One.
Bungie.net community manager David “Deej” Dague promised the title will live up to the hype. He wrote, “We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure Destiny lives up to your expectations, and our own.”
Tomb RaiderDefinitive Edition Coming to Xbox One, PS4
During the VGX Awards last week, Square Enix confirmed plans to release the Definitive Edition of Tomb Raider for the PS4 and Xbox One. The game, which retails for $60, is currently available for pre-order on Amazon. It will be released Jan. 28, 2014.
The title will have improved graphics, but not 3D capabilities like the PC version. The Xbox One version will support Kinect and can be used to change weapons and navigate menus with your voice. The PS4 version will interact with the DualShock 4 by causing the controller to light up when Lara is carrying a torch or when shots are being fired. Both versions of the game will include all the DLCs, in addition to six outfits for Lara, a mini art book and a digital comic called “The Beginning.” Gamers who pre-order will get the Art Book Packaging version, which also includes “an insider’s look at exclusive, never before seen concept art.”
Metal Gear Solid 5: the Phantom Pain‘s Release Isn’t Near
During a recent interview with Famitsu, creator Hideo Kojima confessed that fans will have to wait a little longer than expected for Metal Gear Solid 5: the Phantom Pain. The game’s prologue, MGS: Ground Zeroes, hits shelves in spring 2014. But its arrival does not necessarily signal the imminence of the main event. The decision was made to release Ground Zeroes next year instead of delaying both. The Phantom Pain, however, operates in a much larger open world map and will take more time to complete.
“As far as the game itself goes, The Phantom Pain will take place in an immense open world map, while Ground Zeroes takes place in a smaller open world,” said Kojima. “The Phantom Pain has enormous volume, so it will require much more time. So, together with the marketing staff, we consulted ‘what ifs’ and such, and came to the decision of allowing fans to at least play the prologue, ahead of time.”
New Trailer Released for The Division
A new trailer has been released for Tom Clancy’s The Division. It doesn’t really show off much gameplay, but it targets techies anxious to get a first look at Ubisoft’s Snowdrop Engine, which will power the game. Volumetric lighting and an advanced particle system are the stars of the clip. And it is truly impressive. Even non-techies can appreciate the level of detail involved in creating the game. “Never before has a video game reached this level of detail,” boasts the narrator.