Slightly Mad Studios’ upcoming racing game, Project CARS, will arrive in stores on Nov. 18 for Xbox One, PlayStation 4 and PC.
The game will face fierce competition this holiday season, going up against some of the more established racing franchises like Forza, and even some newbies like Sony’s DriveClub. But the developer remains hopeful that fans’ curiosity will bring them over to the title.
“Obviously, we’re up against it, but I think we’ve got that bulldog mentality, and people root for the underdog,” said creative director Andy Tudor during an interview with Eurogamer. “I think it’s pretty bold to say that we’re trying to beat Forza and Gran Turismo–I hope people at least put them in the same category, and see us as an alternative.”
Explaining how the game will distinguish itself from others in the genre, Tudor added, “Other games, you may have to grind for XP to unlock them, or you may even—god forbid—have to buy them via microtransaction. You may have to grind for cash in races to buy the car that you want. We’ve scrapped that. It’s a broken model. You start thinking about money and your account balance, as opposed to things that real racing drivers think about, which is their career, the points in the championship, how good the car is feeling, [and] improving the car.”
The Wii U version of the game has been delayed until 2015. Tudor insists nothing sinister is in play. “There’s no conspiracy here,” he said. “It’s not our goal to rush the Wii U version and have it not look as good as the other ones. It’s not our job to disappoint [Nintendo fans]. So when we say the Wii U version is delayed [until] 2015, because we need a little more time, that’s all it is. We just want to make sure it’s of the same standard as all the other games. To do that, we just need a little more time.”
Check out Project CARS‘ gamescom trailer below.
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