Ubisoft Says ‘The Division’ Is a Proper RPG, Will Aim for Endless Gameplay
During a recent interview with IGN, Ubisoft art director Rodrigo Cortes discussed how their forthcoming title, The Division, will stack up against other games in the Tom Clancy franchise and what fans can look forward to. Without promising too much, Cortes told the site that the game will focus far more on RPG elements than previously suggested, the goal being to keep players entertained for a long, long time.
“For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is,” Cortes said. “It has shooting, and is shooter-like. If you look at it, that’s the whole point, because we want it to be very immersive. But it’s not a shooter with some RPG stats tacked on. It’s actually a proper RPG from the very beginning. There’s deep progression when it comes to loot, gear and levels, and you’ll be able to customize every skill, do exactly what you want and choose roles. We want to make it clear to everyone that it’s an RPG.”
Cortes wouldn’t comment on the amount of post-launch support we should expect for the game, but he was optimistic about how long the studio would actively push content. “We want to keep the players playing for a long time,” he continued. “We don’t want to do a story that ends and it’s like you can take the disc and put it on the shelf. We want to keep the players enjoying the game in many different ways, so we would obviously offer different activities like PvP, PvE and several progressions. We’re hoping for endless gameplay.”
The Division is expected to arrive in 2015.
RECOMMENDED FOR YOU
MOST POPULAR
Ubisoft Says ‘The Division’ Is a Proper RPG, Will Aim for Endless Gameplay
During a recent interview with IGN, Ubisoft art director Rodrigo Cortes discussed how their forthcoming title, The Division, will stack up against other games in the Tom Clancy franchise and what fans can look forward to. Without promising too much, Cortes told the site that the game will focus far more on RPG elements than previously suggested, the goal being to keep players entertained for a long, long time.
“For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is,” Cortes said. “It has shooting, and is shooter-like. If you look at it, that’s the whole point, because we want it to be very immersive. But it’s not a shooter with some RPG stats tacked on. It’s actually a proper RPG from the very beginning. There’s deep progression when it comes to loot, gear and levels, and you’ll be able to customize every skill, do exactly what you want and choose roles. We want to make it clear to everyone that it’s an RPG.”
Cortes wouldn’t comment on the amount of post-launch support we should expect for the game, but he was optimistic about how long the studio would actively push content. “We want to keep the players playing for a long time,” he continued. “We don’t want to do a story that ends and it’s like you can take the disc and put it on the shelf. We want to keep the players enjoying the game in many different ways, so we would obviously offer different activities like PvP, PvE and several progressions. We’re hoping for endless gameplay.”
The Division is expected to arrive in 2015.